Are you starting a UX project or currently working on one? Here are some great tips that you’ll want to think about when working on your UX design.
1. Always Give The User an Exit
Forcing users to follow a strict path all the time can create a negative experience. Not only is it important for the user to be able to navigate forward through your app easily, they should also be able to retreat to a previous area effortlessly. If a user selects an area that requires them to fill out information or watch a video and they don’t wish to at that time, make it simple for them to go back to the previous area.
2. Use Text With Icons
Whenever possible, use clear labels with your icons, especially new ones, to help your users make decisions faster and navigate easier. Many icons can have different meanings or may not be completely obvious to your users. For example, a magnifying glass to most represents a search function. However, in design applications such as Adobe Illustrator, the magnifying glass represents a zoom tool.
3. Design for User Errors and Give Informative Feedback
Sometimes your users will need a little help along the way. Providing them instant feedback on an action can go a long way for a positive experience. For example, if a user types something incorrectly, provide a visual cue to let them know. Above is an example of how Dropbox provides visual feedback for the user according to their password strength.
4. Use Colour Strategically
Colour is a great way to grab a user’s attention to communicate actionable or important items such as buttons or headings. However, do this wisely and think through the hierarchy of your items. If you’re using blue and there is too much blue on the screen, then nothing stands out and your user can become confused. Use colours that people are used to seeing. For example, if you want to communicate something positive, use green as opposed to red, which usually indicates something negative.
UX design is all about creating a positive and engaging experience for the end-user. When working on your UX design, think about this:
“The difference between a product we love and a product we just tolerate are often the microinteractions we have with it.” – Dan Saffer